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VRM - humanoid 3d avatar format for VR
  •  視線制御(ja)
  • Eye Control

    VRMLookAtHead

    VRMLookAtHead

    This component calculates the direction from the model’s head to the target.

    Target

    The target to be tracked by the model’s eyes. If a camera is set as Target, the model will always look at the camera.

    Eye control with bone: VRMLookAtBoneApplyer

    VRMLookAtBoneApplyer

    Apply the parameters of the calculated eye gaze direction of VRMLookAtHead to EyeBone.

    DegreeMapping

    Adjust angles when applying rotation to EyeBone.

    • HorizontalOuter: The angle limit of horizontally outward direction
    • HorizontalInner: The angle limit of horizontally inward direction
    • VerticalDown: The angle limit of vertically downward direction
    • VerticalUp: The angle limit of vertically upward direction

    Eye control with BlendShape: VRMLookAtBlendShapeApplyer

    The component for controlling the eyes with BlendShape. Please delete VRMLookAtBoneApplyer and attach VRMLookAtBlendShapeApplyer instead. Settings related to VRMLookAtBlendShape can be found here.

    VRM - humanoid 3d avatar format for VR