Available shaders in UniVRM
Mon, Apr 16, 2018PBR
Standard shader
Unity standard.
Unlit type shader
VRM/UnlitTexture
Same as Unit/Texture.
VRM/UnlitCutout
Same as Unit/Coutout.
VRM/UnlitTransparent
Same as Unit/Transparent.
It is assumed to be applied to particle things such as smokes, semi-transparent objects without substances (depth value) such as rosy cheeks.
VRM/UnlitTransparentZWrite
Alpha blending and ZWrite are available. It is assumed to be applied to semi-transparent objects with substances (depth value) such as semi-transparent clothes and hairs.
The ends of the hair are semi-transparent |
Toon shader
VRM/MToon
The other shaders
If the same shaders exist on the importing side of VRM, they can be used. For external services or applications, please use the standard shaders described above. For self-made applications, feel free to use any shader.